• Is jumping supposed to interrupt spells?
• If you are ducked when the casting bar finishes, it will not go off.
• As long as you are in the same location as you were when you started the spell, the spell will channel (except war/mnk/rog as they have no Channeling skill). Hence corner-casting.
• There are no "random interrupts while standing still." However, if you're running, and you stop and immediately cast a spell, the game will think you were moving. All you have to do is turn slightly after stopping and this will confirm to the game that you are, in fact, not moving.
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