This is a fine idea, but can we have an option of playing completely at our own risk, i.e not having to supply a phone number at all? I would be happy to relinquish any rights to support in the event of loss of my account. I can't receive calls or text messages from outside of my country. I totally see the merit in offering players the opportunity of increased account security, but there's a fundamental problem with requiring it. Beyond the practical issues, such as for foreigners like myself, there's also a variety of ethical problems. A game shouldn't demand the player's personal information. I don't know the people who will have access to this database of phone numbers, and while I have no doubt that they'll be trustworthy about it, they're still complete strangers who don't do this professionally. Also, if I give out my phone number online, my provider no longer has to waive excess fees in the event of a billing problem - even if the two turn out to be completely unrelated. Since I can't receive the account verification message, that's not hugely relevant for me, but it's still a point. I could (and might) change providers if this turns out to be necessary, but I don't like that I have to. It's not as if we get spambots and gold farmers, so why can't we opt out? I don't foolishly share my account information and I run a retail computer protection package, so I've had no problems since the server launched. I'd opt out of the login authenticator anyway, so I don't see the purpose of having to essentially confirm that a human owns the account. I see the point of a randomly generated login number, but not the point of a one-time verification.
TL;DR: what purpose does the required one-time account verification serve, and why can't we opt out of that as well? I'd be fine with giving up the opportunity for support as a consequence.
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