Thread: Game Mechanics: Persistent instaclick item use on Blue
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Old 12-02-2021, 05:17 PM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 751
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
This is a perfect example of why aiming for classic mechanics is better than classic experience. Emergent game play is more interesting and engaging than engineered game play. So after 20+ years of playing EQ, players figured out ways to maximize the efficacy of items in the game... so what? One way or another raiders are going to find a way to trivialize content with enough time. We've seen nerfed clickes, rooted dragons, removal of push interrupt, and countless other tweaks... and while the strategies have changed, the content remains trivial.

People are never going to agree on what constitutes a "classic experience", but aiming for classic mechanics like the server seemed to do in the first few years is much less controversial. Remember when "not classic" actually meant something, and any changes needed to be supported by evidence?

More non-classic changes isn't the solution.
I am 100% in agreement with you. 100%, I want pure unfiltered classic eq and to use every modern emergent tactic and obscure item to do the most interesting possible fights.

Roll back the item changes, change the lifetap MR modifiers, unlimit AE targets, wind down the back-stun-on-hit % a few notches, add some push to interrupt back, stop the unclassic auto gate at 20%, make full speed flee at 20% a thing scaling with hp to a crawl away like classic, make only 4 NPC's ever at once attack you like classic so the 20 others just stand there etc. We play in this weird sandbox of notclassic everquest, but also notcustom. It's an odd position to be in if you were asked to describe P99.

Without rolling all that stuff back, changing it to classic proper everquest (the reason I posit many of us still play is the 'hope' P99 becomes classic one day) the best we can strive for is to have the original intent of the patches actually have the intended result.

A patch that ruins a bunch of solo/duo/group content and is ineffective at changing raiding which was the target, that makes the patch in its current form a bug; and a useles one, if not followed through
Quote:
More non-classic changes isn't the solution.
So it isn't more non-classic changes I'm seeking, I'm seeking to finish the one unclassic change they intended to do; or abolish it and go back.
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