Quote:
Originally Posted by slard271
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I laud the premise of increased difficulty because that was one of my most cherished (and rage driven) memories of classic EQ. On p99 though where virtually nothing is classic, caster channeling capability isn't exactly OP when you look at elephants in the room like melee. I don't see how nerfing casters pre-Luclin when they _finally_ get some love is the most appropriate course. I'm not necessarily saying anything should be nerfed (except mages and their easy af epic) but casters aren't really it. Yes, I get it, insert enc OP af meme, I've got one of those, too. If you want more difficulty, why not just make the mobs an order of magnitude more unclassically difficult than they already are? Maybe some sort of blood moon event where mobs will just utterly rek you.
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Because that wouldn't be classic. My personal philosophy is that the reason a lot of things are not classic and being struggled with, like raiding, is because of a lack of effort to fix missing classic mechanics like channeling.
I'm pretty sure evidence exists that item recharging isn't supposed to work like it does here. I saw it in a thread before but the bug thread is just ignored and then people wonder why we have to nerf items for raiding or whatever. Too many overpowered non-classic mechanics are being ignored and instead we're introducing non-classic mechanics intentionally to try to account for the players being too powerful.