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  #34  
Old 12-10-2021, 02:42 PM
Tewaz Tewaz is offline
Planar Protector


Join Date: Jun 2011
Posts: 1,229
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Full groups with 22 years of knowledge absolutely churn zones and most of them need mobs added. If another group enters the zone...things get even more stretched.

When soloing, mob density isn't an issue, exp is faster (most of the time) and you get all the loot.

I'd say add more mobs or a faster respawn time (removing some of the 21 minute and 14 minute respawns in certain dungeons) is an answer.

Or you buff group exp bonus.

I think group exp bonus is the best route since it increases player interaction which leads to people enjoying the game more and playing longer.

I've leveled multiple toons solo and I eventually quit playing them and then leaving the server for 6 months to 2 years.

Toons I've leveled with groups have led to much longer engagement and enjoyment.

My favorite leveling was on red with the 290% full group bonus + pvp because you became bonded to teammates that were undergeared and not there to gank. That plus a random twink coming to pvp you made the game pretty damn fun and engaging.

Red's is probably too large, but trios and up should pace the same as solo and the solo incentive should be gaining all the loot.