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Old 12-13-2021, 10:55 AM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 367
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It is interesting how so many posts descend into RnF…

If we could change the incentive so that grouping was as good or a better option then solo, you’d push people together in mutually beneficial relationships.

You could nerf things, make the game harder for some classes, remove recharge, so on and so forth. At the end of the day does any of that fulfill the legacy of classic Everquest? A vibrant community full of players trying to overcome a hostile world to adventure and experience something different.

Making the game less fun will push players away (kill vibrant community) which is why I advocate for making grouping as good or better experience as soloing. The game should be enjoyable as well as difficult. Making connections and facing down incredible challenges is what most of use remember from our time in classic. Balancing these two things will keep our little project alive and well pushing forward into the future.

I just wonder if there’s a good way to get these ideas in front of the project team and to hear their perspective on how these could fit in or pitfalls they’re looking to avoid.
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