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Old 12-19-2021, 11:15 AM
starkind starkind is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If you’re solo killing a single mob wizard can’t even come close to mage. Quad kiting sure you will be more efficient but a mage can get through two to three mobs with a full bar of mana with ease and still get full exp
eh sort of agree still have to wait for pet to kill ur mob some so... in the time it takes a mage to kill 3 mobs efficiently a wizard could have killed them already by about 3 minutes, and med times are actually quite fast once you are high lvl u can get mana back pretty quick... so its iffy

i mean i think there's some grey area room in the 30's for were a mage can like med while pet kills things and u do 1 dmg with a nuke or just help pet survive a little bit.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I don't think that fixes much. Instead it'd simply turn the wizard into another class that people grudgingly invite because it can cast a single spell every half an hour, without actually raising its single-target damage per minute enough to make people genuinely want it for that role in a typical group. I don't like that type of band-aid effort to improve class desirability. There's too much of that already in EQ. The wizard isn't hopeless as-is. It already solos perfectly well via quadding and its group utility is acceptable with stuns, snares, and evacs. All it really needs is some kind of sustainable single-target damage source so that it can actually keep up with the other damage-oriented classes instead of constantly lagging down near paladin-level. Maybe it needed wizard-only wands through the level spread that could cast spells similar to the VP/Velketor click robes, or simply a dramatic mana efficiency improvement on its single-target spells. Do something like that and it's fine.

Of course, that type of alternation--minor as it may be--falls outside P99's scope.

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Magicians suffer somewhat in a locked Velious era because they're using the same pets they had during Kunark but Velious enemies tend to hit harder and have more health. I'm not sure that they need "fixing" since they're still pretty desired for groups and raids, but they do seem to lose a little relative strength with each expansion from original--Kunark--Velious.

Danth


pre-velious and pre-kunark especially

wizards are pretty leet for their ability to root and their dpm isnt that bad compared to mid lvl weapons like pgt/dark reaver etc i think they are just undertuned because they can kill a mob fast and delete anything under lvl 40

plus a plethora of instant clickies and that wand in early kunark is super leet too
Last edited by starkind; 12-19-2021 at 11:40 AM..