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Old 12-21-2021, 03:18 PM
New_Guy New_Guy is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
You know thats the first argument i read about teams that makes me think it could work. I often asked the question about how you solve one "guild" ruling the server when the "guild" (teams factions) is not leavable? Like you hardset something like nihilum as the faction relation template that will likely happen.

But right on the heels of that one, i was thinking while i was typing, you cant underestimate the lenght to which the typical red player (after it was cleansed from casuals etc that might return with 2.0) will go to game the system. I remember reading/hearing about people doing 8 hour shifts to level a character 24/7 at red launch and thought, ok i didnt see that coming. Imagine on teams a couple of level 50s on day 5 or whatever of the server running around and camping places like mistmoore/unrest entrance one-shotting people or creating a bunch of fake accounts to artificially fill one side of factions to be able to uneven the faction table even more.

Teams might work but only if little things like this are seen in advance and at least some effort is put into trying to prevent them. If you just do like what to me seemed to me to be happening at red launch (press the on button and move on to other things) then youre better off making a FFA server which only needs to be no-xp loss from day1 to sort of work. Even if a guild like nihilum exists on a day1 no-xploss server it doesnt matter much as people can still make guerilla attemps at the current champ and have fun doing it.

Edit: Thats why brainstorming is important. Like everyone adds in shit you hadnt thought about. For example for me someone talked about a time-increment leveling (first 2 weeks level 20 max or something). Once i read that it was instantly obvious this was a good idea and a way to block the 24/7 thing.
The only way it could be done is to keep the one account per mac address rule in place to stop account spoofing. Sure some can get around it but it wouldn't be enough to over enlarge a team.

But to be honest if I was running a server I would go Rallos rules on that shit, release insanely powerful quest actors on any guild that reaches 60% of the playerbase until you shed the guild of members through pure pvp torture.