Thread: Wizard fix
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  #39  
Old 12-22-2021, 08:59 PM
unsunghero unsunghero is offline
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Join Date: Aug 2015
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Quote:
Originally Posted by evilwizard [You must be logged in to view images. Log in or Register.]
things that need to be done in order to make wizards even remotely viable (other than being port/tl bots):
-reduce mana cost on all wizard spells by 50%
-reduce cast time on most spells
-reduce or remove reagent requirements on self rune spells
-line of instant cast damage spells that trigger gcd so that they'd be used as a finisher, or in groups you could cast+insta and then sit and be considered useful

the class itself is just designed poorly. that's what you get from a 1990s mmo. devs could make this server an amazing experience, but instead they're cucked by nostalgia and in turn we all get to snowball our fake enjoyment back and forth forever
Not just here

Even WoW Classic Season of Mastery servers going on right now that have harder raid bosses with new mechanics, increased quest exp, removal of the “world buff meta” and a host of other changes does not have class balancing, to a LOT of players’ dismay

That leaves ret paladin, boomkin druid, feral druid, resto druid (yup that’s the entire druid class), elemental shaman, enhancement shaman, survival hunter as 100% gimp. And when I say gimp, I mean to where even casual guilds will not let you run that spec in raids. Also if you want to play that spec, few guilds will even let you join because they are so terrible

Anyway, class balancing on private servers for both games would be interesting