Quote:
Originally Posted by titanshub
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As I said before you don't really understand the OPs argument or you are being disingenuous. It's always possible that OP made a mistake in his analysis but you have in no way demonstrated one.
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OP ignored basic computer science about data transfer over a network. So yes, he missed a big part in his analysis.
Please come back when you have the following:
1. Actual ping from all of the racers and the roller. This would first require proof the green bar at the top is accurate. If it isn't accurate, you would need to measure the ping of all players in a different manner.
2. Get the actual send/receive times for all of the racers and roller. Ping is round trip time, so it doesn't guarantee a 50/50 split between send and receive.
3. Determine how P99 prioritizes packets to be sent out. If message packets are given lower priority (and thus have more chance of being dropped), players could receive messages later than others due to this.