Thread: Game Mechanics: Two Hand Blunt Max Weapon Damage (Monk)
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Old 07-25-2011, 12:57 PM
Treats Treats is offline
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Join Date: Feb 2010
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Max damage multiplier from 1 - 50 is determined by (STR + OFF) / 100 (simplified)
Max damage multiplier from 51+ is determined by (PWR / PWR_CAP) * DMG_TABLE (simplified)
I assume PWR = some calculation of attack and strength. If Strenth is factored into this calculation it shouldn't be, but that would be a whole different thread. If you were to test this on a Paladin here on P99 would it look similar to this graph for the max hit with the Paladin's damage table?

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54 Paladin using Polyphenomenal Axe (37/48)
171 Strength
210 2HS Weapon Skill
210 Offense (Unsure on Offense cap for Paladin, do not know skill at 54)

This is what I get using (Str + Off) / 100 * Weap Dam + Dmg bonus. Unsure how the minimum damage is 19. It uses a damage bonus of 15 to calculate the Magic Number.

Min = 16 (Unsure how it is 19 on graph)
Magic Number = 89
Maximum hit = 155.97

Using 18 damage bonus (Damage table possibly?) for Min and Max, 15 for Magic Number:

Min = 19
Magic Number = 89
Maximum hit = 158.97
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