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Old 04-21-2022, 03:58 PM
Old_PVP Old_PVP is offline
Sarnak

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Join Date: Oct 2012
Location: Insanity's Edge
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
To those upset about asymmetrical pvp.

Asymmetrical pvp is fun. If you give the weaker side opportunities to have the same gear/stats/stealth. And still can achieve victories.

Really fun to switch to the smaller side. Hardcoded pvp stats with stat caps at 150 in pvp and maximum 5 lvl range difference on pvp atk/def/resist regardleswould of character lvl would achieve this. Unresistable nukes. And no exp death from mobs. Everyone respawns in full gear. Bind only in melee bindpoints only. Let weaker forces pell raid targets, ks, train, etc.
Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Carebear pvp with no xp loss / corpse runs could be pretty cool!
Quote:
Originally Posted by Rager and Quitter [You must be logged in to view images. Log in or Register.]
That's probably the only way you could get the normal player base to give PvP a try. One of the worst things about getting PvP on Red, especially with blatant cheating, is them corpse dumping you deep in a dungeon where it took you a while to grind down with full gear. Then you gotta get real fucking sketchy by hoping you survive a handful of run, root, camp sequences to get back to your corpse, just to be griefed again. If at least you spawned with your shit, it wouldn't be so soul crushing for PvP, and would actually make it more fun. The PvP CR is painful.
If this is what it takes to get more people interested in PVP, then I'd be all for it. I know the average bluebie must have tried PVP at one point in their gaming life and enjoyed it, whether it was WoW pvp or another game. However for some reason, a lot of people have this weird aversion specifically to EverQuest PVP.

So water it down a little bit, make it easier for the carebears... thats fine. It would still be an absolute blast. They could even make custom teams & have lockout timers to prevent people zerging back into the fray with all your gear.

It would solve ALL problems that currently plague blue & green in the process.
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