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Old 04-27-2022, 12:10 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Wizards should have got monster summon, representing them binding a creature to their will through brute force of magical shackles instead of summoning through pacts and deals or through subtle whispers.

The monster should have an attack and guard button but no back off.

Souldawouldacoulda.
Wizards should have gotten familiars that could either boost a certain spell damage type or provide other bonuses to things like stats and resists. Picture imps, cats, faerie dragons, mini eyeballs etc. They can help in combat more or buff the wizard more depending on the familiar. You know like you could have a puma familiar that is good at combat but doesn't provide a lot of spell buffing, or a faerie dragon that buffs magical damage but doesn't fare as well if attacked, or a fire imp that buffs fire spell damage and attacks with fire attacks, etc.

A similar system was used in Neverwinter Nights, and it was fun and useful. Wizards in Everquest are bland.
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