Soooo you decided to make a slightly more specific dupe thread because people disagreed with you in the other? Simply stating "XP group" doesn't make me prefer rangers and warriors though.
I'd still prefer someone who can evac or speed up a corpse run if I'm dungeon-diving with an inexperienced, unoptimal or poorly geared group. Unsurprisingly the answer is contextual to the circumstance, but I'd certainly feel safer in such groups with a wizard. Even before evac levels they are far more effective at finishing healers/runners/gaters in dungeons than RNG/WAR. Even if that's their only use in a fight, it's useful for bad groups. Rangers can stop runners and warriors can pray for a bash stun but safe>sorry when you're balls deep in solA wearing banded against goblins that nuke for 100-200. Wizards can just delete the NPC wizard and spare the healer loads of mana. This will equate to more pulls in the long run unless you have a consistent stunner, which you won't at low levels.
Outside of dungeons anything is viable. Wizards can solo more effectively outdoors than many classes, so here it's the contrived restriction of forcing a group upon people who are outdoors. Wizard is the worst in that specific scenario, I guess.
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