Quote:
Originally Posted by eqravenprince
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that leaves DPS which Warrior is behind many classes in that department.
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Warrior in beserker rage is broken/OP when done right. Crits do trail off a bit at higher levels when mob AC starts to advance. A warrior in a high level XP group is a rep tank when the current Tank has to afk or log out. Being able to use Defensive Disc once in awhile to let healers med a bit or when shit hits the fan is very very nice also. If parsed I think it would open a lot of eyes. The higher skill caps and potential Crits do translate well to compete with Monk Kicks and Rogue Backstabs.... and ofc the warrior can tank when needed better than a rogue anyway.
Everyone loves Paladins and Shadowknights but if I had to form a min/max group the tank would be a Warrior and 30 mana would be spent to root the main assist mob, or there'd be a mage earth pet because Warriors do much better dmg. basicly... pull mob, root mob, warrior taunts and every1 goes ham. By the 20s 3 med ticks covers a root, and even less once clarity is avail, Earth pets are freee. A good DPS group doesn't care about mobs turning at low health with snare to save on taking dmg bc shit goes 15pct to 0 in no time - Also Dmg shields. Hybrid tanks that have to pull can't med and need break prior to clarity.
AND Warriors HAVE NO EXP PENALTY for the chucnk of classic EQ that Hybrid tanks do !