Everquest's classes are so primitive that general game knowledge accounts for much more than class skill, and this is especially true for warriors. There just isn't much to the class, and how well you perform has much more to do with how well you know the zone, the game mechanics, and how to gear your character. This is why most experienced Everquesters can pick up pretty much any class, even ones they haven't really played before, and do just fine. There are no rotations, no builds, and really nothing to any class that you can't either plainly realize from its spells/skills or easily figure out from having grouped with them.
As for warriors, gear is by far the most important thing. 95% of a warrior's repertoire consists of targeting a mob and auto-attacking it, but getting good gear is the "challenge". High AC/HP is the most difficult part, because you really don't need the best weapons in the game to hold aggro, you can do it with Ykesha clubs or Sarnak Warhammer and Silken Whip of Ensnaring, both of which cost a few thousand. Almost all weapons have the same proc rate, and for the most part, what you pay for when you buy a rare, insanely expensive warrior weapon is the slightly better ratio. You don't actually get 100k worth of upgrade by getting a 10/22 ringed mace over a 9/24 ykesha club. Maximizing your tanking stats is what really costs, and especially doing so while maintaining reasonable resists.
You don't need the best of the best weapons to tank properly. There's not much of a difference between the widely recognized tank weapons, and you'll do fine with any of the following: Ykeshan War Club, Sarnak Warhammer, Silken Whip of Ensnaring, even plain old SSoY will suffice until the very endgame. If you're just tanking low-health XP group mobs, you can easily use a Throneblade of the Ykesha or Truncheon of Doom as well since their high delays give you a much better change of proccing on your first couple of swings. On mobs that die in 15 seconds, one early proc is enough and you don't need the long-term sustained threat generation of the more expensive, faster weapons.
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