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Old 05-28-2022, 10:49 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
I'll keep it short, cause it's all been discussed before.

TEAMS with /guildwar function enabled. Guilds can go total war and KOS everyone if they choose. Appeases to the FFA crowd & Team crowd.

Teams is a classic feature... /guildwar also classic.
Im making this thread in the hope that we can weight the pros and cons of each setup, and have it all in one thread instead of spread out. So when and if red 2.0 is announced, we can just point to this thread and tell em please look at this before you put the setup in stone.

With respect, personally i dont see the appeal of that setup, unless im missing something. Part of my criticism of teams is if one team starts to win heavily, it might demoralize everyone else and we have a server that is once again bleeding players heavily, which might even happen the first year. This would be a repeat of red 1.0.

This solves nothing about this and adds on top that a big guild like seal team can cockblock PVE content by declaring war on smaller guilds on their own team.
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