Quote:
Originally Posted by Tradesonred
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Im making this thread in the hope that we can weight the pros and cons of each setup, and have it all in one thread instead of spread out. So when and if red 2.0 is announced, we can just point to this thread and tell em please look at this before you put the setup in stone.
With respect, personally i dont see the appeal of that setup, unless im missing something. Part of my criticism of teams is if one team starts to win heavily, it might demoralize everyone else and we have a server that is once again bleeding players heavily, which might even happen the first year. This would be a repeat of red 1.0.
This solves nothing about this and adds on top that a big guild like seal team can cockblock PVE content by declaring war on smaller guilds on their own team.
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Well honestly the same thing can, and does happen on FFA servers. One guild gains dominance and steamrolls everyone. Unfortunately, people will always be sheep and always want the easy path. In this case, easy path to pixels.
There would maybe need to be certain measures put in place to curb people abusing the /guildwar system, obviously. If the devs ever considered it, I'm sure it would get fleshed out further. But just off the top of my head and to give you an idea:
- You can't just declare war, attack your own team, then leave the guild right away to be non-KOS to avoid PVP.
- Perhaps a limit on the amount of guilds you can be at war with at any given time? 5 active wars seems reasonable.
- This in turn may bring a political sense back into the game, sort of like old RZ. Guilds would be inclined to parlay and make peace eventually, so they can then war other guilds.
- NO RULES / Sullon Zek style. Training is allowed.
Teams is essential to attract the numbers we need. The bluebie numbers. That is step one. People want the safety net of a team environment early on otherwise they won't invest time in the server. End game is where the PVP will get vicious, political, and brutal. It will be hard for 1 guild to hold top spot with a whole other team opposed against them, as well as possibly the top 5 contending guilds on their
OWN TEAM as their enemy. With training and no rules, no crying, anything goes tactics. (except blatant hacking)