I see the appeal of teams though, as in its a pain in the ass to harass people starting out on teams vs how relatively easy it is on FFA. Holocaust took advantage of this during the first week or 2 of red by blocking the entrance of Guk, training people with a high level cleric, probably a char they took shifts in leveling and inflicting xp death on people 10vs2 regularly. No xp loss is way less punishing so its a question of how many people would enjoy low level pvp, i know i do.
Typing this, i realize it would be one pitfall. A guy who trains you, but you cant kill him. So that would be one point against an anything goes train-wise setup. Someone from say, shorties team could create a troll char to cockblock people from using guk.
Another edit: maybe youre right about pvp only happening at high levels and to me its a con. We already had this on red and (to me) it was a journey that was alot more boring than my time on rallos, where i only reached lvl44 in 1.5 years or something because it was so much fun to mess around on the way up. Im not sure where zones start to interact with a teams setup, 30-40 to me would be an acceptable middle ground where i still get to enjoy pvp but newbs are safer.
I mean im all for something fresh and new but i keep my expectations down because if its a setup that needs to be babysat it might not work out long run as they seem to dont have the manpower or willingness to keep an eye on how the server is evolving. But if devs are willing to put in extra work id totally play a tweaked out teams server.
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