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Old 07-29-2011, 03:10 AM
Wildas Wildas is offline
Aviak


Join Date: Oct 2010
Posts: 94
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At the end of velious was the great melee patch, which fixed hybrids for most part.

Monks became insane with top end gear, rivaling warriors in pure non defensive tanking due to the abundance of high ac/hp all/all or all melee items in ntov/kael (60 ac legs anyone?). Also put out dps just behind rogues.

Enchanters didn't do shit but buff and tash due to insane mr and mez/stun immunity on high end mobs, combined with mobs being very high level in general. They did kick ass in fights in kael tho.

Druids improve with the addition of nature's touch, and debuffs worth putting on mobs, but they're still probably the weakest raiding class. Also protection of the glades had mana regen and did stack w/ marzin's mark to give more hp/mana than aegolism.

Magicians could land spells after debuffs but it wasn't but a dent in the hp of a several hundred thousand hp mob, pets couldn't survive AEs well. So basically they made mod rods. Epic pet was a beast tank in single groups (and also pets could hold aggro over melee until the very end of velious)

Necros could land a number of their -resist check dots, but stacking issues prevented more than 1 from doing much dps. Additionally dots are low dps compared to melee damage, especially with the low AC of velious mobs and the lack of funeral pyre of kelador.

Bards were bards.

Shaman were awesome, and high end gear directly benefited their soloing of hard mobs.

Wizards were ok dps with the addition of bane spells, however they usually couldn't put out nearly as much as a rogue/monk on raid bosses.

Rangers had weapon shield, and a lot of their damage table/skill cap problems put behind them. Became a very solid, if average class at this point in time.

Paladins basically only had AE heal going for them, and it had a long recast, minorly helpful in dps groups when you lacked clerics. They improved a lot in this department with, healing wave of prexus I think it was, during luclin.

Sks were solid as offtanks/pullers. Didn't have all that much else going for them. But similar to paladins could put out mediocre damage without needing a ton of healing on bosses.

Warriors had... defensive. Although with top end gear I recall warriors really outclassing paladins and sks in group tanking (although honestly it was a toss up vs monks).

Rogue dps was still top notch, but not the complete devastation it was over other classes at the end of kunark due to no increase in weapon damage for BS. Rogues went from 15/25 and 14/23 to 15/19 and 14/18. While monks went from 9/16 and 17/28 to 16/19 and 15/18.

Clerics were as useful as always, and with the melee proc hammer could put out some decent dps.