You dorks, the point of the analogy is that if we were to do that with sports, it would completely eliminate everything that makes them interesting, and also everything that makes achievements feel like achievements.
Again, you can easily play wow or EQ2 and you can have a lvl 80 flying mount character or whatever on day 1! And you can join a guild, and run instances and eventually kill the mob! But guess what? Even with instances, people will brag and gloat over which guild killed the instanced raid boss faster, or with fewer attempts, or with fewer people, because human nature. You're signing up for a different flavor of the exact same thing, it just has far less social interaction, which is the entire point of a massively-multiplayer game. I mean for me personally, one of the most enjoyable parts of competitive EQ is sitting around shooting the shit with people in other guilds who you are directly competing with while you wait for a mob to spawn. And forming alliances where sometimes you team up with another guild, and sometimes you don't, and sometimes you betray one another, and sometimes victories feel cheap, or well-deserved. It's a much richer experience, it's actually social, you actually remember specific people who you hate or who you love. If everyone can get everything on demand, it's all cheap and plastic and phony.
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