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Old 07-21-2022, 11:11 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Kurtanius21 [You must be logged in to view images. Log in or Register.]
I’ve been playing EQ for years. I’ve never made it to 60, but I have 2 50+ characters. I’ve introduced a friend of mine to EQ. We started a magician/Enchanter duo and we did miserably. Simply put, he is not a gamer. His ability to quickly assess a situation and manage Agro just isn’t there. Many times he would nuke too hard and get agro and we wiped. Other times I would try to mezz adds, only to wipe because he would attack both. We got frustrated and stopped (he stopped) playing the game temporarily.

We are going to try again, but this time I will remain playing the enchanter and he will be a cleric. A cleric is as simple as it gets right? Heal when health bars get low and buff occasionally basically. I have 57 cleric, so I have an understanding of it. I have never played an enchanter past level 14 though.

When does the enchanter/cleric duo become a viable dungeon crawling duo? Is it only useful at higher levels? We are down to group, but don’t want to sit around twiddling our thumbs because no PUGs are available. What other duo could we play that would allow him to play the most basic simplistic roles possible in EQ?
As cleric / enchanter you will never need anyone else and will be able to tackle any dungeon of your choosing. Adding anyone that isn't a total rockstar twink of a player will simply be a reduction in your XP / hour.

Its simple from the cleric's perspective, but there are some fine details of the role that separate a mediocre cleric from a great cleric. If you're a competent enchanter and you guys are playing within your limits, his mediocrity won't be noticed much. Only when you guys on the highway to the danger zone will his misplays be felt.

A couple things your friend can do to make things easy:

- Always keep your (the enc) HP topped off. Can use lower level spells to prevent overheal / overuse of mana if hes low.

- Have him always have a stun at the ready for when your charms break.

- He can help root.

- I believe the default key for targeting party members / their pets is F2, F3, etc. He should have some way of being able to target your pet quickly...this becomes more important at 39 when your strategy will shift to keeping a pet and CHing it when low. Until he hits 39 its far more efficient to break / kill pets when low and grab another (OR can also calm / break / root / blur and let a low pet self heal up to full and then re-tash / charm).

- If you guys are doing undead at lower levels, he can help by keeping his undead nuke up to finish off low pets. You break as he starts firing off the nuke, you stun the mob, it dies.

- Remember to have him keep gate and/or DAs up. If you die its just easier to double DA to zone out or gate and run back to get you rezzed up.

Basically you're going to do 90-95% of the work....but you'll have your cleric safety blanket.
Last edited by Toxigen; 07-21-2022 at 11:16 AM..
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