Quote:
Originally Posted by mattydef
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Everything a pally brings to a group is apparently disregarded because "another class can do it", but when you point out that another class does what SKs can do but better, they make excuses about how an SK is still somehow more valuable.
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To this point specifically, that is not what I am doing at all. You need to realize only 3 classes in the game can FD pull (Monks, SK's, and Necromancers). There are 6 classes that can root and lull (Enchanters, Paladins, Druids, Rangers, Clerics, Necromancers). SK's and Bards can lull, but can't root. There are 6 classes that can heal (Shamans, Clerics, Druids, Rangers, Paladins, Necromancers).
The overlap on a Paladin's abilities is much greater than the overlap on an SK's abilities, which is why your group is much more likely to have a Paladin's spell's covered already. That is the point. You are less likely to have an FD class than a class that can root/lull/heal.
And as I keep saying, if you don't need FD to pull, then I am not sure what a Paladin brings to the table other than being a tank. Any class can just agro mobs and bring them into a camp.