Quote:
Originally Posted by Nikkanu
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From a long list of bad arguments and highly subjective takes on unverifiable anecdotal evidence you've presented to support those bad arguments this one takes the cake.
These nerfs as as well as many others (Ivandyr's Hoop/Lifetap , Midnight Mallets, Puppet Strings, the list goes on and on) where not made because they were deemed more "classic" but because the the devs arbitrarily chose to make these changes to effect the meta on p99 only.
At this point you are stomping the life out of your own credibility. I'm not sure why anyone would take anything you've posted here seriously. If you want anyone to take you seriously I'd suggest you come up with evidence that demonstrates your claim that is better than "I can't find guides made by players from 22+ years ago for charming in raids" or "some players thought charm was too risky to use" because we can all agree that's an asinine argument based on a tiny fraction of the data that what was preserved from that era which you vehemently defend like it's some sort of conclusive proof that charm worked vastly different on live, when it's not... as has been explained to you by a number of people already.
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Did you play in classic? If so, how would you say the "meta" was for Enchanters: what percentage would you say spent their time grouping vs. soloing?
Now, same question, for any other class. If you answer honestly I think you'll say that
every class soloes a bit more on P99 vs. live ... but
only one class (Enchanter) has a dramatically different "meta" (of almost exclusively soloing here vs. majority grouping in classic) ... although you'll also find Druids, while still soloing about as much as they did on live, do a whole lot more charm soloing here, vs. more root/rotting or quad/kiting on live. (I suspect you'd find the same is true of Necros/Bards, but I don't know them as well.)
Finally, I'll just remind you that the goal of this place is to recreate EQ as it was in 1999 ... including, at least to some extent, the meta. Maybe that means fixing channeling, maybe that means raising the failure rate of charm slightly, or maybe it means somehow nerfing the Goblin Ghazughi Ring: I don't know. I just know our server doesn't look like the classic one I played on, where virtually every group had an Enchanter (just as virtually every group had a Cleric).
(But if you didn't play in classic, and have no objective evidence about what classic was like ... what exactly are you contributing here?)