Quote:
Originally Posted by Crede
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Again, playing at 60 doesn't really change anything in terms of mage vs rogue overall power. Just because there are more of them at 60 doesn't make them an overall more powerful class, it just caters to the raid centric people whereas non raiders probably moved onto other projects. A mage will still win out due to their superior solo, duo/trio capabilities, and pretty similar group effectiveness, all of which can still be done at 60.
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You yourself admitted that Rogues out DPS Mages at 60, which is the primary role a Mage would be filling at 60. The reason why there are more level 60 Rogues is because of how little Mages can do at 60 realistically speaking. There are much better solo artist classes, and Rogues are better DPS classes in groups. That is the problem with Mages, they kinda get screwed in both scenarios. You level up your Mage and then run out of things to do.
If you only have time to level one character, and you want a good solo character, Mage is not the best choice, because their options for solo camps get more limited as they level due to lack of CC and utility.
If you only have time to level one character, and you want a good grouping character, Mage is not the best choice either, because Monk/Rogue will out DPS them, and DPS is the role they generally fill.
If you only have time to level one character, and you want a good raiding character, both are good, they just have different roles.
So I just don't see a reason to realistically level a Mage unless you simply like the class or want a CoTH bot. There is nothing wrong with that, but it doesn't make them good.