Quote:
Originally Posted by Stonewallx39
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I am most concerned with a community that thrives long term. No problem if you want to camp someone so hard that they quit and throw their computer out the window. I want a server that’s fun to play.
I’d like:
200% base xp - to incentivize people to try it/come back/stick it out
Group xp bonus on top of base bonus
200% named spawn rate (More loot floating around to help keep casuals in the fight)
No item loot/no cash loot - pvp is about dominance
No petitions for disputes. Settle it in blood…
Training is a-okay guilds will find a way to stop it (a team of enchanters to stun/root/break invis, etc)
Full damage spells but fix resists, seems like spells land too often against a given resist
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This, with a few adjustments. Make it so level 1's cannot go into SolB and train. Clerics casting DA and just non stop training is dumb. That is the only form of training that is dumb.
Make it teams. Good vs evil or just make two teams. The issue with Guilds is one guild always absorbs all the players and it becomes one huge guild vs a bunch of smaller guilds. Or limit guilds to 12 players.
Coin loot is fine. gives a little risk/reward and does not hit hard like item loot.
Fix resists. Fix resists and fix resists.