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Old 08-17-2022, 11:58 AM
Kich867 Kich867 is online now
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Join Date: Aug 2014
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Similarly here, yes we had Enchanters soloing in classic ... but anyone who played in classic remembers the holy trinity used to start every group: Enchanter, Cleric, and Tanks. You couldn't always find all three, but you could find an Enchanter just as easily as you could find a Cleric, because both classes grouped primarily.

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For years here, the AoE classes (including Enchanters) argued "this is 100% classic" ... while everyone else was saying "our Chardok looks nothing like the Chardok I remember when I played on live." It took awhile, but ultimately the staff did agree, and implemented the "unclassic" AoE limit. In retrospect, I think most here would agree that it made our server far more classic, not less.
So, just so I understand, your proposal is to nerf charming not because it was actually mechanically different, but because you want to try to align the playstyles with how you think people played back then?

Also, which posts are you referring to being in Luclin era? Everything I posted that I saw was before the release date of Luclin, which was December 4th 2001. (this is also kind of a weak argument even if its correct from your position as you've already cited that early Luclin is also "basically classic")

Regardless, the consensus from the posts is quite clear, enchanters were great at soloing and charming was the normal way to do it. It was commonplace for them to do it.

Of course there were people talking about grouping with them, it's EQ, people have always thought it was a group-centric game and primarily focused on how to optimize grouping.

People grouped way more in era than they do here, your proposal would be that we penalize soloing to make it more classic?

You just cited an objectively non-classic change to make the game more classic as reasoning to adjust charm, so which is it? Either charm mechanically is about the same as it was in-era and you want it changed to make the game feel more classic, or it actually was riskier back then and you want it changed to be mechanically correct. Given the evidence though I don't see the latter as being a strong argument with the amount of enchanters back then talking about charm soloing and using charms in groups and having charms last for minutes at a time with no issue.

And again, to be clear, there absolutely were enchanters "shouting form the rooftops" about how good charm soloing was. It's not their fault people either weren't listening to them or they didn't learn how to do it. And I'll reiterate that, I place a great deal more trust in the posts of people who were actually testing charm and its limits in-era and demonstrating how good it was over a bunch of people thinking grouping is "the one true way". I mean, ffs, people still think that here, right now. Talk to any casual observer of EQ who isn't an avid P99 player and they'll tell you that no one could solo, grouping was mandatory, and a bunch of other wrong things. But the reality is that it was true at the time. But I also don't think we should change the game to artificially create an environment that functions more like how people _experienced_ classic EQ because you can never, ever actually achieve that again. We know too much.

If in-era people didn't understand how a certain spawn cycle worked, and so the classic era experience was that you just sort of eventually got lucky with the spawn, and people figured it out in P99, would it be your perspective that the staff should somehow change and randomize that spawn cycle to maintain the mystery, because the in-era experience was that people did not know how it worked?
Last edited by Kich867; 08-17-2022 at 12:20 PM..
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