Quote:
Originally Posted by Crede
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We're not talking about Typical Fungi groups/trios trying to maximize fungi potential hehe, we are talking about a 4 man caster only composition where a shaman is also 100% unnecessary at Fungi king camp.
So yea, it's a mage with better dps/coth/mod rods over a better slow/malo/torpor in a setting where you already have an infinite mana cleric and a necro for patch heals if needed.
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Shaman is still better in reality. The added utility is much better than the slight DPS increase. You don't need mod rods when the Shaman is saving you a bunch of mana by casting spells you don't have to, like heals and slows. Remember in your group comp the Enchanter is required to cast slows, and Fungi King has pretty good resists. Mod rod isn't going to make up for the Enchanter needing to cast slow 6 times hehe. The Shaman can do that for them.
You would need 9 mod rods to make up for the slows, which are also hurting the Enchanter, so the cleric would need to heal the Ench. This also assumes your group would be dropping and picking up 9 mod rods every 6 minutes in between pulls of the PH/King.
The other nice thing is because Fungi King can be hard to slow, both the Enchanter and the Shaman can be casting it if you are in trouble and need to get it to land ASAP.