Quote:
Originally Posted by Crede
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I think most would agree that 100% Necessary Utility > DPS > "Safety" Utility. I'm not claiming I'm right about this, but it's my opinion from the experiences I've had.
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No argument; my experience agrees. Most folks tend to downplay deaths/setbacks/etc as "doesn't count." A lot of folks simply LIKE faster killspeed even if it comes with more setbacks/etc, and it's also hard to put a value on plain old fun. I'm not even calling 'em right or wrong, just it is what it is and the general preference for offense in-game is indeed noticeable. The wife and I have quite often felt like the proverbial tortise in a world of hares: Slow but consistent, getting to the end in a similar length of time because our fastest isn't as fast but we don't have as many setbacks either.