Quote:
Originally Posted by Zuranthium
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"Way better" survivability isn't needed. There's already a Cleric there, sitting around on their ass waiting for something to do besides occasionally C-heal the OP Charm pet.
Mage provides sufficient stability and more gains. If you're lucky I will use my superior wealth to buy a SoW potion from you. I'll even let you smell my hand while giving you the gold, so you can cherish the scent of greatness before returning to the slowbro life.
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I am sorry Mage DPS isn't great. It gets overshadowed by Enchanter DPS. A Shaman offers the better and more consistent ability to do camps. The exception is for the few camps that need CoTH.
One group wipe will undo any small gains you get from the difference in Mage DPS vs. Shaman DPS.
If you want to take the "but we never wipe, we play perfect" route, then bring 3x Enchanters instead, because that is just better DPS
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