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Old 08-26-2022, 03:13 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I am sorry cyxthrythm, but your arguments are nonsense. I will not be replying to you again in this thread until you stop repeating nonsense. You can check your post history too. You came in hot trying to troll me about a 4 month old thread, while contributing nothing to the discussion. Do not try to play the victim here[You must be logged in to view images. Log in or Register.]

Your "it's a fact that you didn't provide data the way Troxx asked" rhetoric is not a valid argument. It doesn't matter that it is a fact, because it is also a fact Troxx's data shows 79 DPS. It matches my calculations perfectly, and he can't prove the supposed 30% undervaluing his parser is doing[You must be logged in to view images. Log in or Register.] That trumps whatever point you are trying to prove.

You can also choose to believe whatever you wish, but Everquest is a video game (computer program), and all of those are created on fixed math and rules. The DPS data I provided is accurate, and matches the predictive math I did earlier. It is also better evidence, as it is in-game videos with logs you can cross reference. It will still be accurate regardless of what you post here, while we have to take it on faith that Troxx's data is accurate, since he himself is claiming his parser isn't working correctly lol.

For the people interested in the real data:
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
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Here is Troxx's data for reference. It is using his own standards of being in a group for an extended period of time. He is doing... 79 DPS (without damage shield). It is the precise number I calculated. His DPS is 40 simply because he is nuking more per encounter, but math-wise this also means they aren't pulling mobs that fast. His previous encounter data shows an average kill speed of 36 seconds, and he has yet to provide average kill speed for this data set.

There are two ways you can interpret this data:

1. You can believe Troxx, who is claiming his DPS parser is undervaluing the data by 30%. If that is true, then honestly all of the data he has posted so far is meaningless because his parser is wrong, and he needs to get a better parser.

2. GamParse did it's job and parsed Troxx's DPS correctly. The reason why he thinks the data is undervalued by 30% is because his similarly equipped Monk can do 70 DPS when he isn't pulling. That is where he is getting the 30% number, 70 x 0.7 = 49. The flaw in Troxx's logic is the Monk is only losing 30% DPS because he is pulling, NOT because the parser is wrong. Troxx isn't pulling, he is just sitting in camp DPSing and parsing. He is not losing any DPS, so there is no 30% loss for him. He is basically falsely assuming that if the Monk loses 30% DPS, everybody else is losing 30% DPS too. The parser is correct, and Troxx is wrong.

Either way, he basically has nothing to back up his silly points. The burden of proof now lies on him to either provide better data, or prove his parser is undervaluing all DPS by 30%, and not just the Monk who is pulling lol.

https://www.project1999.com/forums/s...&postcount=638 - Here is real objective data for DPS comparisons between a Mage and a Shaman, using a level 49 Sebilis Mob. A Shaman can do 55.2 DPS, a Mage can do 82.7 with damage shield. The difference is only 27.5 DPS. This is a level 60 Mage vs. a level 60 Shaman, no clickies or mana buffs, and assuming the group is killing a mob every 36 seconds.
Last edited by DeathsSilkyMist; 08-26-2022 at 03:17 PM..
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