Quote:
Originally Posted by Troxx
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The other mage pet in that aggregate is an epic mage pet. You think it’s dps is that low too?
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Just wondering, with this parse, do you ever recall having to zone out for any reason? Or have a mob maybe die too far away from you for the mob dying to write to the log? Not sure if that second one actually happens in the game, if you kill something really far away I know you still get the XP message but idk if you get the indication it died.
I ask because in the parser I whipped up while babying this big ass data migration at work...that was a standout issue that had to be addressed in the data.
I used the first attack after a "so and so has been slain" line to capture the fight start time, then the slain message to capture the end time, but a few of those fights I had to run for whatever reason so it thought the fight was very long skewing the DPS for that "fight" to be extremely low which fucked with the averages.
On one hand the logs in EQ are pretty solid for parsing since the messaging is super uniform, on the other, its easy for shit like that to fuck with the data because it can be difficult to adequately identify when combat "starts" and "ends". For instance, if you have multiple mobs, you have multiple kill messages, knowing when to start capturing data is easy but knowing when to stop can be difficult (i.e. how long you should wait until your parser decides combat is officially "over" and you aren't just waiting for the tank to get aggro on the second mob kind of thing).