Most people prefer, in a 6 man group, to efficiently down a mob one by one, with adds being negated by a puller splitting and quickly grabbing them before others spawn around it, or simply CCing them. So why would they like 2 idiots waltzing off to quad and destroy this efficiency?
And thus why would a 2 charm enchanter group, with a cleric to heal the charm pets and slip ups and stun, want a shaman who does not contribute to the speed of single target DPS and root rots irrelevant mobs?
They wouldn't, assuming they're sane.
How can you get out of this one?
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