Quote:
Originally Posted by Hetjan
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Nerfs are classic but:
Item Recharge Nerfs
Reclaim pet nerfs ( never existed in classic that reclaim would do anything but give you 100% of the pet mana back regardless of pet health )
Selective clicky nerfs
Translocate nerfs
AE nerfs (20 mob max )
Drop rate nerfs ( in some places )
Taunt nerf (as I think it's never worked as it should)
Epic usage related nerfs
Sell back nerfs (cost to buy versus resell on some items)
DS duration (I know this is disputed but I'm an oldie who recalls 15 min duration even if my brain might be broken)
Snakes still kick
I know I left of class specific nerfs out....
It doesn't matter what intent the original devs had back in the day, if we're gonna have a classic server it'd be awesome if we could leave most of the classic "features" in play.
All that said, I love the P99 server and don't really care what they change I continue to plan to continue to enjoy. I don't know why some of the changes were made but I trust they (the people who make the current rules) know why.
Would be interesting to have a P99 server with more of the definite un-classic nerfs left untouched. But whatever, I have had countless hours of fun on this gift of a server from the ruling class for years.
Don't even get me started on the topic of classic "bugs" that never even existed on P99, like double damage mage bolts when on a hill.
Thank you,
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Don't think taunt was nerfed...thought it's always been broken as it was back in the day?
You are wrong on damage shields. This is easily proven.
There's only one or two drop rate nerfs I'm aware of that aren't supported by classic evidence. What others are you referring to that aren't supported by evidence?
What's the translocate nerf?
AE nerfs are fine. Cheesing the game and disrupting zones by pulling every mob is dumb.