Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
You didn't answer the question. What do you think you are gaining? If you kill 20 mobs in 30 minutes with a Shaman, and 20 mobs in 30 minutes with the Mage, you are in the exact same position.
|
1: Depending on the camp. There are often more mobs that can be pulled for additional buffer xp (if needed) or just extra random coin/loot and to just keep playing the game and killing stuff.
2: If there aren't enough spawns to keep you busy. Higher DPS allows you to kill through your available mobs quicker then everyone gets a longer AFK break til respawns start happening.
Literally your entire argument banks on groups sucking and needing your extra heals to prevent wipes. What is to be gained by a shaman casting torpor on full HP players? Or on charm pets and slowing their attack speed when a cleric can just CH them? There is no other reason to bring a shaman in this group comp over mage/necro/another enchanter. DPS doesn't become irrelevant just because its not enough to get more PH's. It takes an insane amount of additional DPS to make that happen with how long the respawns are in this game. That's a dishonest argument at absolute best.