Quote:
Originally Posted by DeathsSilkyMist
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It is also silly you keep claiming good players never die. I know you don't believe this, or you would say 4x Enchanters are the best. Why bother with the Cleric at all?
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I have specifically said 4 good players *WITH THIS GROUP COMPOSITION* will basically never die. 4 warriors will wipe a lot. Another extremely dishonest DSM argument what a shocker. A cleric adds the safety net that 2-3 insanely overpowered classes (enchanters) may need if they fuck up. You have a huge boner for adding a safety net to the safety net for some reason. I can only assume it's because your experience is with shit groups that need it. If you play EQ as well as you argue on elf forums I can understand why you'd be wiping frequently.
Someone would have to royally fuck up in a manner in which a shaman likely wouldn't have saved them anyway in order for this group to wipe doing most any group content. 4 enchanters is doable without too much risk if everyone is on point. 3 with a cleric is nearly untouchable for most content. Or really 2 + cleric + anything else. Before you say some idiot shit like "SEE TOLD U DPS DOESN'T MATTER". I've fully admitted this like a dozen times. We're arguing over what's "best" for 4th slot in a group that really only needs 3 people to do almost any group content in this game. I believe DPS stacks infinitely and utility/heals do not. So for marginal gain on the 4th slot add as much dps as you can. Everything else is covered that matters.