Quote:
Originally Posted by PlsNoBan
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2 enchanters hits your breakpoint with good pets. If safety stacks infinitely and DPS beyond your breakpoint doesn't matter then the best group in everquest is 2 enchanters 4 clerics. Shaman still doesn't make the cut.
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Incorrect. A Shaman offers more utility and DPS than a cleric. The reason why you bring a single cleric is for resurrection and CHing the pets since they have a lot of HP. Multiple Clerics wouldn't offer much. You don't need to CH chain in a four man group. Having a Cleric and a Shaman gives you a much broader range of spells.
Enchanter/Enchanter/Shaman/Cleric is a very strong group when looking at a four man composition. You get all the DPS you need, and a lot of utility and camp options too.
But as I said before, I agree with OP. Enchanter/Mage/Shaman/Necromancer is probably the best four man comp. You get all the utility you need, including CoTH from the Mage, and you hit the DPS breakpoints necessary for any content a four man group could do. It's easy enough to level a pocket cleric to 49 if your group wants the superior ressurection and CHing pets.