Quote:
Originally Posted by PlsNoBan
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He specifically said no fungi/regen items. He had like 2 mediocre weapons and a SCHW and claimed to out solo an enchanter cause his DPS was higher than a charm pet in his mid 20s. First of all: debatable and depends on the charm pet and what weapons. You also have to consider damage caps for melee at low lvl limiting the effectiveness of twink weapons. He also openly admitted to not hasting his charm pets in this comparison. He also acted like it was an absurd idea that you could get free mage pet toys in EC for your charms. Something I did frequently when leveling my enc. None of that matters though cause fact of the matter is that without a fungi and the only twinking being weapons and a SCHW a warrior is going to have fairly large periods of downtime. The DPS could be 3x higher than a charm pet (it's not) and warrior would still lose due to downtime. There's no fucking chance a warrior solos with less downtime than an enc with no regen item or buffs. DSM in typical DSM fashion completely disregarded this and just kept talking about his questionable DPS data cause that's what suited his agenda at that particular moment. It changes frequently around here.
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Sure, no regen items, but if you had pretty ballin weapons and a huge AC/HP pool, you really
do not take that much damage at those levels as a warrior. You spend less time in combat because you're murdering the thing and your AC is so high they aren't often hitting you for max damage. It's not like you're waiting for full hp, you're just bandaging to 50% for each mob, it doesn't really take
that long, it's not like cripplingly slow downtime. Even on my entirely untwinked warrior my downtime between mobs was like a minute tops and he had probably 1/10th the damage output so he had to eat way more hits during combat than a twink would.
Damage cap--totally, but you can have pre-level 10 or 20 weapons that are good for those levels, there's pretty nasty weapons that proc at level 1, Venomous Axe nukes for 85 and costs like 1.7-2k on green and it hovers just around the damage cap early on.
And while I'm sure I'm just ignorant about something here--I'm suspicious about the implication(?) that enchanters have basically no downtime. Everything in that process costs mana, you do end up having to nuke the mobs at some point, and anything that goes wrong costs more mana, even if you get to med most of the time your mana regen isn't that great at low levels, no?