Quote:
Originally Posted by Troxx
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Jib … it was kind of the point of the thread. An exercise in what can be done without melee.
For 99% of group content and a 6 man group I would take a well geared warrior, cleric, shaman, rogue, monk and enchanter. Sub out monk for an epic bard if they are any good.
If limited to 4 and factoring in ALL content: warrrior, cleric, rog, ench. Defensive disc, rogue to open any needed doors. Too much healing and tons of cc/dps to boot. If the cam really needs FD? Swap the warrior for a sk. Otherwise bring on the trains and for heavy ass beaters you have defensive.
For a duo (xp and named)
Cleric/ench
sham/monk
sham/sk
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You keep voting for Shaman and against Mage in every situation.
I am still not sure where the disagreement is, other than your clear desire to troll me.
It is clear you understand DPS breakpoints, the usefulness of redundant utility, etc. It is why you have a Cleric/Shaman/Enchanter in your six man group.
It is also why you aren't saying the best six man group is just Cleric/Warrior/Rogue/Rogue/Rouge/Rogue for max DPS.
So if a six man group can use a Cleric/Shaman/Enchanter just fine, why can't a four man group do the same and be just fine?