Thread: Resists
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Old 08-02-2011, 03:38 PM
Uthgaard Uthgaard is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
First of all, as someone else has already pointed out, resists went through some changes recently. For a while, resists were decidely too high. After a period of readjustment we have reached a stage where things are acceptable. I would think twice before asking devs to do more work on this because it is apparently easy to throw it out of whack.

In comparison to live, I believe the following statements sum things up:
* In general, resists are similar, but not quite the same as they were on live.
* The levels lower than 40 seem to be harsher than those higher than 40.
* Low full blue mobs probably resist less than you would expect.
* High full blue mobs, white mobs and yellow mobs will probably resist more than you would expect.
* The RNG can definitely deal you a string of resists. This is "classic" behavior but it seems more pronounced than it was on live.
* Except for Druid roots (because of the damage component probably), roots in general seem to hold a bit better than they did on live.
This summary is exactly what I would expect out of the current resist system. It was more of a band-aid to make a bad formula tolerable. If you're having trouble with frequent resists, try mobs a level or two lower.