Quote:
Originally Posted by mcoy
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2. The tracking window is actively tracking everything in the area (radius) you "pinged" when you used the skill. It only updates with new spawns (or new area) when you re-use the skill.
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Right, so if the server is just constantly sending out a signal of whether a mob is dead or not within a specific area, why doesn't it also insert newly spawned mobs who appeared within that same area? It's constantly checking, so why can it only depopulate the list?
Also why can you continue to get tracking updates on a target you began tracking even if you've moved way outside of your trackable range, as long as you don't re-engage the tracking skill? You can get tracking updates every tick all day long even as the target moves in and out of your range.
I mean I know there's tons of stuff in original eq that is crappily designed, but the tracking skill just seems like such a simple thing to implement coding wise.