I played a troll shaman for many years on live, and had barb and ogre shaman friends. I know in the kunark era my ogre shaman friend was the only one who could solo juggs because he was totally immune to any frontal mellee based stuns. Regular mellee hits could cause enough pushback in theory I think to interrupt, but he would almost always regain casting, even with multiple monsters. I think part of the problem is the interrupt rate may be too high here even with very high amounts of channeling skill.
My personal experiences thus far have shown that the interrupt rate is pretty high, even with kick/bashes missing, like if you get hit twice you basically don't get a spell off it seems. I remember being hit multiple times, and having a very high chance of regaining my casts at high levels, the only exceptions would be that if you were kicked there was a decent chance it would be interrupted, and a guaranteed chance if you were bashed. I played my shaman mostly in kunark/velious era so I'm not sure how accurate my recollection is considering our timeline, but I would suspect the pushback rate is either higher on mellee or there is something fishy with channeling, and this sticks out much more for ogres due to the immunity.
Edit: Managed to talk to my shaman friend online and he basically confirmed that putting your back to the wall as any caster should prevent the pushback movement interruption from mellee sans bash/kick, but that as an ogre with the stun immunity that is how he was able to cast all the time. Even if there was minimal movement, he would always regain his casting.
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