Quote:
Originally Posted by tekniq
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trak spawns now what 2x a week? why dont you guys just take turns????
/end
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Tek, see Nele's comment below.
Quote:
Originally Posted by Nedala
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you cant count a trak you didnt get the loot from, oh snap.
I didnt count tbh, but it must be something like 40/8 by now [You must be logged in to view images. Log in or Register.]
Got a tooth yet?
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There's quite a bit of hang up here as I see it.
1.) even if it went 1/1 for the coming weeks, as Nele says, it could be something like 40/8. Which means if 40x(1 to 3) teeth dropped, they have a HUGE head start on keys for VP. I think it would be a more amicable compromise to have other guilds get teeth for at least a little while before we went to a split situation because as it stands, they're(TR) will be the sole people in VP if other guilds don't get keys. Everyone wants to see the content and there's a limited number of keys-per-week. So it's hotly contested.
Just wait, it'll be the same in Sleepers Tomb.
2.) As the TMO officers see it, there's no reason to change a winning strategy. Right now, as the members have become more motivated to kill trak, they have taken a higher % of the kills away from TR. 2 spawns ago was highly contested and the loot was split on a technicality (see Uth's logs for that stuff). If the guilds agree to not spawn sock and just race (not using the 15-man mob rule) then you'll be back to how it was at this previous spawn and 3 spawns ago, where everyone just races from the ledge. My understanding is that the reason it got to Spawn-Socking was due to the fact that there were only like ~6 hours left in Traks window, so everyone knew it was time to just sit and wait.
3.) Rotation is really hard when you talk about more guilds entering the picture. I'm not sure how many people Taken, Divinity, BDA actually have, but when do they get a chance? If they had a keen strategy and the right numbers, they might be able to take trak down now. I know TMO did it with 37 and I would think there are other guilds out there with more than 37 mobs.
I suppose you could say something like -- mob spawns, you have 1 hour to kill, if you wipe another group gets a try. I suppose, if someone signs up (say BDA) they try and wipe, then it becomes FTE like normal. It could work, but again, everyone wants to get to VP and it's going to be hard to convince the leading-teams to share until more keys are spread about. I think that's what makes EQ so addictive and appealing to most people is that it's not hold-your-hand easy like WoW or anything else that has instanced encounters.