level 30 is when those classes become those classes. Maybe mid 20's or whatever. But basically level 30.
Those are all casters. The shaman is a caster. The shaman in this game has the massive advantage of getting to be a troll or an ogre. It makes a big difference forever but it makes the biggest difference in my experience at level 1-30 when you do a lot of face to face melee battle with mobs for EXP still. Once you get higher level that stops being a viable part of leveling up.
Probably the main thing i'd reccomend is to choose the geographical area you wanna be immersed in. If you play to "win" you're going to miss out on the actual game, hit maximum level, and decide not to raid.
This game wasn't invented in the well crafted thought out progression days. It was a "quest" and most people never knew what was going on. All the stuff in the wiki is a compilation of 23 years of people figuring stuff out on their own. That information is not supposed to be available to you. The entire game is a mystery and finding out how to play it BY playing it will serve you well. Making an intelligent class / race / stat allocation is a nice smart way to start. I would only consult wiki from now on when you're getting fucked up.
ask people in the game what to do and for tips. Its how it was always done and you will not regret truly experiencing the game.
This game ENDS at level 60. It doesn't begin there. On live, most people never got to level 50 or level 60 and didn't even aspire to get there.
So try not to min-max because it will suck the fun out of the game.
You can't go wrong with a necromancer (iksar is significantly the best, and if you go that route you might as well just be a KUNARK guy) and you can't go wrong with Shaman or Druid and for those classes you just pick the race you enjoy the starting zone the most.
Evil alignment means not seeing a lot of neat happy good guy places that are really well thought out. It's not the worst but it is a different path.
Playing an Iksar I reccomend staying in Kunark and taking the kunark journey which is a very cool second generation part of the game. I suggest it as your second character though, because Kunark is built based on the lessons learned from Vanilla and the zone design is made to accomodate the expected (and received) massive influx of new players to jump into this kick ass game that was just on top of the world at the time. Most of the zones were designed to handle over 150 players at all times without a problem and they did. When you play them here its a pretty vast frontier and it won't be populated like it was in 2000 when it was released (because of EXP modifiers and mob HP in those zones they are not the most efficient places to level so people don't do it)
You cant go wrong but I do suggest trying to jump into the game with 2 feet and consulting the wiki as an -as-needed basis, while trying to ask people around you for help and info. This will not only get your free items but actually let you play immersively.
Let us know what class you settle on.
Druids can teleport btw. And if you have a friend to log on you can powerlevel him or have him play one of your accounts so you can powerlevel your next alt. Thats a pro tip that is pretty hard to argue with. But I still say choose the starting zone you wanna enjoy. Don't plan for the future. Just go for it.
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