Mr. 'bog,
Since it bears on this report, previously mentioned Phase Spider agro range is too low (apologies, don't know specific value from live testing) and that they should run sow speed.
Here is the old bug report:
https://www.project1999.com/forums/s...86#post2716086
Many people in era mention snare is hard to stick but recall bards swarming these with ease on P99:
a Phase Spider agro range and run speed:
Basically, a bunch of reports saying these run faster than 'run speed 3', which would put it near SoW speed (one poster says jboots speed). Also says they have a wide agro range, but you can practically walk next to them on P99. Also seems root is tough to keep on them, but snare is easier (although resists can be had and are problematic due to run speed).
https://web.archive.org/web/20030908....shtml?id=5422
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Posted @ Thu, Sep 4th 2:07 PM 2003
I kill them with the ol' "Root and Rot" method. At 60, I would seriously not try for more than one at a time. And SoE is a must, zone into to WW to reapply when it drops, these run SoW speed. One resisted snare and you will have problems. Oh, yeah, always pull with snare unless you have a HUGE head start. And, they have a prety big aggro range.
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Posted @ Sun, Jul 27th 10:17 PM 2003
They spawn right in front of the entrance, so easily accessible. They run faster than Run3, so keep them snared. They hit max probably the mid 100s or so.
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Posted @ Mon, Aug 5th 4:50 AM 2002
Rooting these while fighting cuts down on the phasing, also are very resistant to snares, never landed one. Seem to have around jboots speed, sow will outrun them barely. Ice nukes work well on them. Stuns work sometimes but not really worth casting due to there resist rate of it. Hit for around 140+, so buff up... good luck =)
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Posted @ Tue, Apr 9th 1:31 AM 2002
i've been here and this proc is actually very nice for casters... I think it might even make them easier to solo (root sticks well when it finally hits for 5 seconds +) but my experience with these bastards was with 1 group, and it was hard enough to get these rooted so that they'd stop running back and forth in bad paths (damned zin of this zone has the spiders smokeing crack)
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