Quote:
Originally Posted by Mehav
[You must be logged in to view images. Log in or Register.]
I remember being hit multiple times, and having a very high chance of regaining my casts at high levels, the only exceptions would be that if you were kicked there was a decent chance it would be interrupted, and a guaranteed chance if you were bashed.
Edit: Managed to talk to my shaman friend online and he basically confirmed that putting your back to the wall as any caster should prevent the pushback movement interruption from mellee sans bash/kick, but that as an ogre with the stun immunity that is how he was able to cast all the time. Even if there was minimal movement, he would always regain his casting.
|
This is how it works on EQMac, which is stuck in 2004 PoP. A bit beyond the scope of this server, obviously, but channeling spells through attacks didn't change much from 1999-2004 iirc. Cleric tanks back into corners and just chain-stun on Al'Kabor and it works perfectly. The only time I ever really worried about interrupts as a paladin at max level/capped channeling was kick/bash. Finding some way to fix the ogre frontal stun/casting issue would definitely benefit the "classic" feel of the server as well as make ogre shaman a better option than it currently is.