MobRoll = ((((MobMR + MobLevel) / 3) / MobMaxMR()) + (RandomFloat(-10, 10) / 100.0)
CasterRoll = (((CasterCha + CasterLevel / 3) / CasterMaxCha) + (RandomFloat(-10, 10) / 100.0)
If the Caster Roll is less than Mob Roll, you get a "Critical" resist, and the mob will aggro.
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