View Single Post
  #3  
Old 01-08-2023, 12:47 AM
long.liam long.liam is offline
Sarnak


Join Date: May 2019
Location: US
Posts: 200
Default

Quote:
Originally Posted by Octavian [You must be logged in to view images. Log in or Register.]
As someone who mains an SK and has recently failed to pull aggro on a mob half my level from players half my level (trying to tank for them to help out) with disease cloud, I'm gonna go ahead and say this feels very, very broken.

Relying on Shroud for aggro isn't nearly enough. Cycling the two spells was always needed to maintain aggro, especially from raid DPS.

Was the aggro nerf in line with something that happened on classic? As I recall from years on live, SK/Pal always had pretty decent snap aggro with DC/Shroud and stuns/heals respectively, while warriors could maintain aggro with weap procs.

Seems all of these methods of aggro have been fundamentally destroyed.
Shadow Vortex and Clinging Darkness Should be good enough. Also, the hate produced for these spells scale with Mob HP. The hate is Mob HP/15 up to 1200 for spell and 400 for proc. I've tested this with mutiple classes to confirm that Shadow Vortex and Clining Darkness produced very little hate on low HP mobs, but 1200 hate each on High HP mobs. The only thing that doesn't seem to be working correcly right now is the Counter Hate is gone for some reason. Any Disease or Poison based dots are not producing counter hate right now. No idea when or If this will ever get fixed. I also tested Flamelick on druid and it seems to working as well. It just again these all scale with mob hp, so low hp mobs these spells don't work very well. I believe this is working as intended though.
Last edited by long.liam; 01-08-2023 at 12:53 AM..
Reply With Quote