Quote:
Originally Posted by Octavian
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What are you basing your statement regarding Clinging Darkness on? What testing have you conducted or who told you about theirs? To say "clinging is the new disease cloud" is a big statement, because CD was not improved afaik. DC was far superior to CD prior to this patch, so I'm failing to see how CD could possibly serve as a replacement, especially since you're suggesting it be paired with a spell that does absolutely nothing for snap aggro. Just seems like uninformed commenting.
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I tested SK and Wizard spells with another player on Corudoth (high hp) in Iceclad. Each high aggro effect is equal (or at least very close, we weren't looking for small differences) to 1200 aggro -- where 1 point of aggro is the amount of hate generated per max damage on a wizard nuke; e.g. Ice Spear is equal to an aggro effect on a high hp mob, and so is 24 flux staff clicks at 50 hate per.
We tested high aggro effects to include Snare (tested wizard snare and darknesses including clinging), Root (Fetter), Ac debuffs (Heart Flutter and Shroud), Blind (tested w/ a cleric against a cliff golem, their blinds have both blind and ac debuff and put 2400 aggro into the CG instead of 1200 -- lucky paladins).
Darkness aggro works on immune to runspeed change mobs (Corudoth is) and when it doesn't take hold (checked on a passing wolf with wizard snare).
Others have reported slow capping at the same 1200. (Up from IIRC 700?)
I think root being high aggro is new. Too bad. It may be an annoyance for root parking adds.
I think removing disease and poison counters from the list of high aggro effects is an error for our timeline; if any of you can find smoking gun evidence that they were high aggro in velious you should open a bug thread.