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Originally Posted by Greenkrak
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All this may be true, but as previously stated quadding makes up for most of this in being able to fly through levels
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Only after 24, and still not faster than a necro , or for that matter a mage grinding in the right spots.
Quote:
Originally Posted by Greenkrak
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and make money faster than any other class
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Nope, Seafuries are easier to handle if you can sit on their spawn points with a pet and own their faces. Necros and Mages are better at this.
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Originally Posted by Greenkrak
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not to mention being fun and easily the best soloer in the game xp wise 34+
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That's necro.
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Originally Posted by Greenkrak
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What other class can nuke for 1k damage and bring down mobs faster than any other class?
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Very situational. If a mage wants to play hardball he can actually do it better.
And there's not much of a benefit to killing a single mob really quickly and then medding for 8-10 minutes.
Quote:
Originally Posted by Greenkrak
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Ive been in plenty of groups as a wiz and unless theres no ench/bard for mana regen i can nuke usually twice per mob (1300ish damage) with Draught spells. Thats about 30% of the mobs health...if thats not dps than i dont know what the fuck is.
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So, you only do one mob every 2 minutes? Because if you're using 430 mana per mob and it takes a little over 2 minutes to med that much mana...
Get a damage parser and see how much damage a rogue, monk, or even a ranger or warrior does in the same span of time, or better yet, across the duration of your group. Your sustained dps is pitiful in comparison.
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Originally Posted by Greenkrak
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Sayin a necro dps is better is a joke, necros should know their ROLE and spam twitch and make sure their better half (pet) gets in the action.
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Yeah, and that necro could literally do absolutely nothing aside from sending his pet at mobs and do more sustained damage than you - particularly if you have a tank that positions mobs so the level 53 necro pet can backstab.
And if you do the math, necro twitch isn't as efficient as the necro actually dpsing - it's more for when the cleric desperately needs mana.
Quote:
Originally Posted by Greenkrak
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O yeah and porting.... not only can this easily fund an above average gear set earlier in a wizz career but porting around wherever the hell you want to go is a HUGE advantage
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Porting is less pp/hour than quadding seafuries or HGs, or even camping certain named mobs. It's good when you're younger - but unfortunately:
Quote:
Originally Posted by Greenkrak
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and you don't have to be a pansy ass druid.
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Druids actually get better port locations earlier and can self-sow. They're a better travel class than wizards.
And you're right, the case is closed - because if you run the numbers, wizards lose. Until you actually compare sustained dps during the course of the group, you don't realize what's actually happening. You just see your big numbers and get all misty-eyed.
Wizards simply don't do what other classes can do. Just saying "omg I nuked something for 30% of its life, obviously i'm awesome in a group" doesn't actually compare classes - it's a statement in a vacuum and doesn't accomplish anything.